Evolution: The missing component of Product-Led Growth

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TBD: Lacks a conclusion, illustrations, and examples.

What is Product-Led Growth?

In the last few years, Product-Led Growth has seen a meteoric rise in popularity. The idea is simple: instead of relying on sales and marketing to acquire users, you build a product that sells itself. As a usability advocate, this makes me giddy: Prioritizing user experience is now a business strategy, with senior leadership buy-in!

NN/G considers Utility and Usability the core components of Product-led Growth, which Nielsen groups under a single term: Usefulness. Utility refers to how many use cases are addressed, how well, and how significant these use cases are. If you thought that sounds very much like the RI in RICE, you’d be right, they are indeed roughly the same concept, from a different perspective. Usability, as you probably know, refers to how easy the product is to use, and can be further broken down into individual components, such as Learnability, Efficiency, Safety, and Satisfaction.

Indeed, maximizing Utility and Usability are crucial for creating products that add value. However, both suffer from the same flaw: they are short-term metrics, and do not consider the bigger picture over time. It’s like playing chess while only thinking about the next move. You could be making excellent choices on each turn and still lose the game. Great Utility and Usability alone do not prevent feature creep. We can still end up with a convoluted user experience that lacks a coherent conceptual model; all it takes is enough time.

Therefore, I think there is also a third component, which I call Evolution. Evolution refers to how well a feature fits into the bigger picture of a product, by examining how it relates to its past, present and future (or, more accurately, its various possible futures). By prioritizing features higher when they are part of a trajectory or greater plan and deprioritizing those that are designed ad hoc we can limit complexity, avoid feature creep, and ensure we are moving towards a coherent conceptual design.

Introducing entirely new concepts is not an antipattern by any means, that’s how products evolve! However, it should be done with caution, and the bar to justify such features should be much higher.

The three axes are not entirely independent. Evolution will absolutely eventually affect Usability. The whole point of treating Evolution as a separate axis is that this allows us to catch these issues early and prevent them in the making. By the time conceptual design issues create usability problems, it’s often too late. The changes required to fix the underlying design are a lot more substantial and costly.

The weight of Evolution

The importance of Evolution was really drilled into me while designing web technologies, i.e. the technologies implemented in browsers that web developers use to develop websites and web applications. We do not have a name for it, but the consideration is very high priority when designing any feature for the Web.

In general, Utility and Usability matter more than Evolution. Just like in chess, the next move is far more important than any subsequent move. The argument this post is making is that we should look further than the current roadmap, not that we should stop looking at what’s right in front of us. However, there are some cases where Evolution may become equally important as the other two, or even more.

Low mutability is one such case. Change is always hard, but for some products it’s a lot harder. Web technologies are an extreme example, where you can never remove or change anything. There are billions of uses in the wild, that you have no control over, and no way to migrate users. You cannot risk breaking the Web. Instead, changes must be designed as either additions to existing technologies, or (if substantial enough) as entirely new technologies. The best you can hope for is that if you deprecate the old technology, and you heavily promote the new one, over many years usage of the old technology will drop below the usage threshold that allows considering removal (< 0.02%!). I have often said that web standards work is “product work on hard mode”, and this is one of the reasons. If you do product work, pause for a moment and consider this: How much harder would shipping be if you knew you could never remove or change anything?

Another case is high complexity. Many things that are complex today began as simple things. The cost of adding features without validating their Evolution story is increasing complexity. To some degree, complexity is the fate of every successful product, but being deliberate about adding features can curb the rate of increase. Evolution tends to become higher priority as a product matures. This is artificial: keeping complexity at bay is just as important in the beginning, if not more. However, it is often easier to see in retrospect, after we’ve already felt the pain of increasing complexity.

The value of a North Star UI

In evaluating Evolution for a feature, it’s useful to have alignment on what our “North Star UI(s)” might be.

A North Star UI is the ideal UI for addressing a set of use cases and pain points in a perfect world where we have infinite resources and no practical constraints (implementation difficulty, performance, backwards compatibility, etc.). Sure, many problems are genuinely so hard that even without constraints, the ideal solution is still unknown. However, there many cases where we know exactly what the perfect solution would be, but it’s simply not feasible, so we need to keep looking.

In these cases, it’s useful to document this “North Star UI” and ensure there is consensus around it. You can even do usability testing (using wireframes or prototypes) to validate it.

Why would we do this for something that’s not feasible? First, it can still be useful as a guide to steer us in the right direction. Even if you can’t get all the way there, maybe you can close enough that the remaining distance won’t matter. And in the process, you may find that the closer you get, the more feasible it becomes.

Second, it ensures team alignment, which is essential when trying to decide what compromises to make. How can we reach consensus on the right tradeoffs if we are not even aligned on what the solution would be if we didn’t have to make any compromises?

Third, it builds team momentum. Doing usability testing on a prototype can do wonders for getting people on board who may have previously been skeptical. I would strongly advise to include engineers in this process, as engineering momentum can literally make the difference between what is possible and what is not.

Last, I have often seen “unimplementable” solutions become implementable later on, due to changes in internal or external factors, or simply because a brilliant engineer had a brilliant idea that made the impossible, possible. In my 11 years of designing web technologies, I have seen this happen so many times, I now interpret “cannot be done” as “really hard — right now”.

Mini Case study 1: CSS Nesting Syntax

My favorite example, and something I’m proud to have personally helped drive is the current CSS Nesting syntax, now shipped in every browser. We had plenty of signal for what the optimal syntax was for users (North Star UI), but it had been vetoed by engineering across all major browsers due to prohibitive performance, so we had to design around certain parsing constraints. The original design was quite verbose, actively conflicted with the NSUI syntax, and had poor compatibility with another related feature (@scope). Instead of completely diverging, I proposed a syntax that was a subset of our NSUI, just more explicit in some (common) cases. Originally discussed as “Lea’s proposal”, it was later named “Non-letter start proposal” but became known as Option 3 from its position among the five options considered. After some intense weighing of tradeoffs and several user polls and surveys, the WG resolved to adopt that syntax.

Once we got consensus on that, I started trying to get people on board to explore ways (and brainstorm potential algorithms) to bridge the gap. A few other WG members joined me, with my co-TAG member Peter Linss perhaps being most vocal. We initially faced a lot of resistance from browser engineers, until eventually a couple Chrome engineers closed on a way to implement the north star syntax 🎉, and as they say, the rest is history.

It was not easy to get there, and required weighing Evolution as a factor. There were diverging proposals that in some ways had better syntax than that intermediate milestone. If we only looked at the next move, if we had only used Utility and Usability to guide us, we would have made a suboptimal long-term decision.

Evaluating Evolution

To evaluate Utility, we can look at the use cases a feature addresses, and how significant they are. Evaluating Usability is also a matter of evaluating its individual components, such as Learnability, Efficiency, Safety, and Satisfaction. This can be done via usability testing, or heuristic evaluation, and ideally both. But how do we evaluate Evolution for a proposed feature?

How well it fits with the product’s past and present overlaps with Usabilty (through Internal Consistency, a component of Learnability), but is also important to consider.

When evaluating how well a feature fits into the product’s future, we can use the north star UI if we have one, as well as other related features that could plausibly be shipped in the future (e.g. have already been discussed, or are natural evolutions of existing features).

Does this feature connect to the product’s past, present, and future across a certain axis of progress? For example:

Other considerations:

TBD: Lacks a conclusion, illustrations, and examples.